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Stacia Kane’s ‘Unholy Ghosts’ reviewed at Slacker Heroes

unholy ghosts cover

I reviewed the first book of the Downside series at Slacker Heroes this week. Here’s  a taster – click through for the full version on the site. (Then go buy the book/s. They are amazing. Best series I’ve read in years).

“And the living prayed to their gods and begged for rescue from the armies of the dead, and there was no answer. For there are no gods.”

-The Book Of Truth, Origins, Article 12

Welcome to the church of Stacia Kane.

The old church fell apart years ago, when the dead started to rise and it turned out you did not want to be in that number. Brutal, sadistic murderous ghosts, regardless of how nice a Grandma they were when alive, ruined the theory of a fluffy afterlife and threatened everyone living. Governments and religion were powerless to stop them and the cities filled with the dead. Only a small cult could banish them, The Church of Real Truth, who quickly rose to power. Now the old churches lie in ruins, and the dead are (mostly) kept safely underground. Time to meet Chess, Terrible and get a punk-rock tour of Triumph City – trust me, it’s a tour worth taking.

Chess is a Debunker – she visits people who say they are haunted, even though the Church should be controlling all the ghosts. If they really do have ghoulish problems, Chess banishes the ghost and the Church pay the haunted a large sum of money as compensation. If they are faking it for the money, Chess will find them out and report them. I read the opening as a Kindle sample and the action kicked in on the first page, with Chess in trouble trying to banish a real ghost. Maybe she’d be in less trouble if she wasn’t hankering for her next fix of pills. I’d bought the rest of the book before the sample ended, because I was fascinated by this world and had to find out what happened next.

Chess’s pill-popping and her role working for the Church converge when her dealer, Bump, wants her to investigate a haunted airport for him. If she refuses he’ll raise the interest on her debts and make her addiction public knowledge, so she has no choice but to agree. Bump sends his main enforcer, Terrible, along to help/intimidate her. Terrible drives a  black ‘69 Chevelle, has tattoos made with gunpowder and impeccable Stooges-Misfits-Sonics taste in music. Thus begins my favourite pairing of characters since, um, ever. Together they find dark sacrifices, bloody amulets and ghost soldiers, while Chess’s church work stirs up a demon only she can see and rumours that have even Church staff worried.

Chess’s drug habit and the itch for her next dose work as a great device to add tension; no one wants to be trapped in a rival drug gang’s HQ or attacked by hooded phantoms with teeth dripping blood, but going through that when you need a fix soon, and you can’t be sure that what you’re seeing is real – that’s tension. Attracted to the main beef in two rival drug lord’s gangs, both of whom are blackmailing you? Tension some more. Add to that that she’s supposed to be a good girl working for The Church and she’ll lose everything if they find out about her addiction – it’s fair to call Chess’s life complicated.

Her drug use isn’t glamourised, instead it shows us her flaws, her vulnerabilities. It’s the things Chess is self-medicating to avoid – stability, relationships, a fridge with more than just beer in it – that she really needs, but she keeps herself in trouble instead. There are a few points in the series when I want to reach in and shake her, or stop her from messing things up some more, and it is this is that makes her such a strong character. When I cringe for her I relate to her, more than I would if she always knew what to do or didn’t get twisted into tight spots all the time. Chess is on the edge and could go either way – a happy ending isn’t guaranteed, and that makes you turn the pages faster as you worry about how she will make it to the end.

This is the first in the Downside series, and I raced through them all in a week. You can read the first five chapters for yourself here – I suggest you dig out your Ramones t-shirt, turn up the stereo and enjoy the ride

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The Magician King by Lev Grossman

cover of magician king lev grossman

Reviewed for The British Fantasy Society

Somewhere in these pages was a story I could have loved, with characters I cared about. But both got lost amidst the relentless world-hopping and cumulative misogyny. What a shame.

I really liked The Magicians. Still do. It took the childhood stories that shaped me, added clever, modern writing and created a new classic. In this sequel we’re back with the same characters, now kings and queens of Fillory. But Quentin’s a bit bored, and fancies some adventure…

Before long he’s messed things up and ends up back in the real world. He and Julia get a road trip across the globe while they try to return to Fillory, crossing through Julia’s old haunts to a beautifully described, magical Venice. For a while the book was great…

Read full review

 

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Daughter of Smoke & Bone by Laini Taylor



Daughter of Smoke and Bone by Laini TaylorReviewed for the British Fantasy Society

Daughter of Smoke & Bone by Laini Taylor

September 2011, Hodder & Stoughton

I demand that two laws are immediately passed.

1) more books set in Prague

2) more books by Laini Taylor. Read this ,& you will understand.

With its secretive streets and tall spired towers, the Czech city perfectly suits this gothic, fairytale romance. The pages burst with art and romance, legend and tragedy, they swirl with fog and with teeth.

Secret portals that cross the globe in a flash. Real angels on the Charles Bridge. This book could not have been set anywhere else, or written by anyone else.

Read the full review here

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Ready Player One by Ernest Cline

Ready Player One Ernest ClineReviewed for the British Fantasy Society.

Ready Player One by Ernest Cline
2011, Random House

It’s 2045, but the ‘80s are back. Most of humanity’s time is spent in the OASIS, a massive multiplayer online game that’s become a globally networked virtual reality.  Halliday, the powerful loner who created it, was a pop-culture obsessive who grew up in the 1980s. When he dies, he leaves a challenge – whoever finds and solves the hidden puzzles he’s programmed into the game will inherit his fortune and controlling stock of the OASIS.

In true John Hughes/Spielberg fashion, our good guys are a group of lovable misfit loners. They are obsessed with finding the puzzles and they’re in with a chance, because they have immersed themselves in the ‘80s ephemera that Halliday’s quest revived. They rule at clunky console games and know Bladerunner word-for-word, as well as the Bon Jovi back catalogue. This time the geeks really might inherit the world, so long as they get there before the corporate bad guys.

Full review in the Autumn Journal of the British Fantasy Society.

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